The regular runway is located in the sky, and looks like some sort of ancient Chinese temple. There are occasionally lookout towers in the turns, but they are just part of the background and do not affect the player. Obstacles include rocks, roof pieces that cause tripping, low bridges, and flames.
The player enters an area that seems to be a forest. However, the path still stays the color that it is on the regular runway, but with rails on both sides. There are rivers in this section that can cause the character to be swept away if not jumped over, as well as random gaps.
This is the area where you ride a mine cart in a mine tunnel. You have to tilt the device to turn and avoid gaps. You can't jump in this area, but you do have to duck under the low wooden bars. Since you can't jump in the mine tunnel, power-ups are unable to be collected; however, coins can still be collected.
During this part, the character swims upon entering the water rift. Much like the mine tunnel section, you can't jump at all, but you do have to dunk the low logs and wheels. You can tilt the device in the water to get coins. The player cannot collect any power-ups during the duration of the water rift.
The Narrow Log section is when the character runs on a very narrow log. Tilting in this section is not recommended, or you will fall and die. The obstacles are similar to the ones in the regular runway.