The regular runway is located in the sky, and looks like some sort of ancient Chinese temple. There are occasionally lookout towers in the turns, but they are just part of the background and do not affect the player. Obstacles include rocks, roof pieces that cause tripping, low bridges, and flames.
Somewhere typically around 750m -- 1500m, the player enters an area that seems to be a forest, with trees. However, the path still stays yellow-orange-ish with rails on both sides. There are rivers in this section that can cause the character to be swept away if not jumped over, and random gaps.
This is the area where you ride a mine cart in a mine tunnel. You have to tilt the device. to turn and avoid gaps. You can't jump in this area, but you have to duck the low wood bars, so you don't get hit. Since you can't jump in the mine tunnel, power-ups are unable to be collected during the mine tunnel, however, coins can still be collected.
During this part, the character swims upon entering the water rift. Much like the mine tunnel section, you can't jump at all, but you do have to dunk the low logs and wheels. You can tilt the device in the water to get coins. The player cannot collect any power-ups during the duration of the water rift.
The Narrow Log section is when the character runs on a very narrow log. You just can't tilt in this section, or you will fall and die. The obstacles seem to be quite the same as the ones in the regular runway.