Temple Run 2 is a sequel to the original Temple Run and is the third instalment of the Temple Run series. It was released for iOS on 17 January 2013 and for Android on 24 January 2013.
Temple Run 2 features a new scenario which mixes Asian style temples, grass paths through a forest, ziplines and mines. Instead of the three smaller demon monkeys in the first game, the player is chased by a single, much larger monkey.
The levelling system has been revamped: you can no longer achieve multiple goals at once. Instead, a player can only complete three goals at any given time. For example, if the goal is to complete a 1000m run without tripping and you run 2500m, the only goal that will be accomplished is the 1000m one. You will need to complete the 2500m goal when it becomes available. This new system allows a player to fully complete the objectives over a longer time period.
There are two ways to increase one's score multiplier. One way is to buy an upgrade called "Score Multiplier" with the coins that you manage to collect. The second method is completing the goals throughout the game, which will then eventually raise your level.
Boosts from the first game are no longer buyable items; instead, the game will offer a Head Start at the start of a run whenever the player has 2,000 or more coins available. Activating it will boost you ahead 1000m. When a player has 10,000 or more coins, you can then get a Mega Head Start, which will boost you 2500m.
After death, the game will offer a second chance (similar to the Angel Wings in Temple Run) in exchange for gems (1 gem for the first time in a run, 2 for the second, 4 for the third and so on). Since the number of gems required increases very quickly, it is wise to purchase upgrades for Save Me which reduce the number of gems required by up to 5 (although the minimum cost remains at 1 gem).
- Coin Value
- Shield Duration
- Coin Magnet (only the first part of the page is relevant)
- Boost Distance
- Pickup Spawn
- Power Meter
- Save Me
- Head Start
- Score Multiplier
- Shield: Helps protect you from obstacles. (In Temple Run 1, it is called Invisibility, but in Temple Run 2, it is called Shield.) Unlike Invisibility, shield does not protect you from falling. Also, if you run into an obstacle, the Shield effect disappears but you will survive the obstacle.
- Coin Bonus: Instant 50 coin bonus (added to your running total for that run).
- Boost: Engages boost instantly.
- Score Bonus: Instant 500 point bonus (added to your score for that run).
- Gem Bonus: Gives you 2 gems.
To activate any of these, you need to double-click anywhere on the screen when you see that the Power Meter, in the upper left corner of the screen, is glowing green. To fill the meter, the player will need to collect coins or pick up a couple of the larger gold coin power-ups. (The Power Meter ability can be upgraded with coins, which reduces the amount of time required for the meter to fill up.)
- Novice Runner: Run 500 meters (In one run)
- Pocket Change: Collected 100 coins (In one run)
- Adventurer: Scored 25,000 points (In one run)
- Sprinter: Ran 1,000 meters
- Piggy Bank: Collected 250 coins
- Treasure Hunter: Scored 50,000 points
- Stingy: 250m collecting no coins
- High Roller: Scored 100,000 points
- Miser Run: 500m collecting no coins (In one run)
- Daily Dose: Completed a daily challenge
- Gem Collector: Found a gem
- Lump Sum: Collected 500 coins
- Cheat Death: Used a 'Save Me'
- ==Masqué:??? Archeologie???==
- Power Collector: Unlock a 2nd powerup
- Weakly Challenged: Completed a weekly Challenge
- Athlete: Ran 2,500 meters (In one run)
- Payday: Collected 750 coins (In one run)
- Allergic to gold: 1,000m collecting no coins
- 1/4 Million Club: Scored 250,000 points (In one run)
- Lucky Strike: Collected 2 gems in one run
- Couch to 5k: Collected 5,000 coins
- 5K Runner: Ran 5,000 meters
- Steady Feet: Ran 2,500m without tripping
- 1/2 Million Club: Scored 500,000 points (In one run)
- Head Start: Used a 'Head Start'
- Double Resurrection: Used 'Save Me' twice in one run
- Bonus Items: Collected 20 bonus items
- Money Bags: Collected 1,000 coins
- No Trip Runner: Ran 5,000m without tripping
- Daily Doses: 5consecutives Daily Challenges
- 9 Lives: Used 'Save Me' 9 times
- Marathoner: 100,000 lifetime meters
- Artifact scavenger: Found 5 different Artifacts
- 10K Runner: Ran 10,000 meters
- Money Bin: Collected 2,500 coins
- Million Club: Scored 1,000,000 points (In one run)
- Minor Miner: 100,000 lifetime coins
- Speedy Start: Use 5 'Head Start'
- Fort Knox: Collected 5,000 coins
- A Week's Work: Completed all Weekly Challenges
- All the rings!: Found all 10 artifact rings
- 2.5 Million Club: Scored 2,500,000 points
- The Spartan: 1 million without powerups (1,000,000 points without powerups)
- Jackpot: Collected 5 gems in one run
- Daily dozen: 12 consecutive Daily Challenges
- 5 Million Club: Scored 5,000,000 points
- Circumnavigator: 1,000,000 lifetime meters
- Gold Miner: 500.000 Lifetime coins
- 10 Million Club: Scored 10,000,000 points
- Midas Touch: 1,000,000 lifetime coins
- Infinirunner: 10,000,000 lifetime meters
With a recent (June 2013) update, daily and weekly challenges have been implemented, which reward the player with coins or gems when completed.
- Day 1: ??? As a reward for completing this you earn 250 coins
- Day 2: ??? As a reward for completing this, you get 500 coins
- Day 3: ??? As a reward for completing this, you get 750 coins
- Day 4: ??? As a reward for completing this, you get 1000 coins.
- Day 5: ??? As a reward for completing this, you get either a very large amount of coins or a medium amount of gems.
Weekly Challenges: There are always three weekly challenges. One will award a small amount of coins, another will award a larger amount of coins, and the final one will award gems.
Nouveauté sur la version 1.5
Les 10 rings,
ils sont rencontrés 1 fois par run dans un coffre
et pour l'instant servent juste à réaliser 2 nouvelles missions.
A selection of tactics:
"Upgrade in the following priorities:
- Coin value
- Coin Magnet / Boost
- Power Meter / Pickup Spawn
- Score Multiplier / Save Me / Shield Duration
- Head Start (I'd say the least important ability)"
"The only character really worth unlocking is Scarlett Fox. I unlocked Barry Bones for coins bonus, but it's very small, it doesn't increase your power meter (unlike similar coin power-ups on the map). Karma Lee is not worth upgrading too. Her power up gives you 500 bonus points, while Boost runs you through a distance of ~400 meters, times the multiplier gives you over 20000 points at once."
Power-Ups: more detailEdit
Collecting power-ups is not affected by the tilt of your device. You can collect power-ups on top of hills by jumping just before the top. Power-ups above the slope itself (leading to the top of the hill) cannot be collected, so don't even try. Some power-ups are placed in awkward positions where collecting them will lead to death, e.g. you jump to collect a power-up and then fall in the gap in front. Only the Boost power-up is worth collecting in such cases (as it allows you to survive the next obstacle). Power-ups, as well as slide-under obstacles, can be jumped over in very rare cases (e.g. jumping from top of the hill while on boost).
It only protects you from obstacles such as roofs, fire, trees, spiky wheels, wooden trippers (in the Narrows) etc. It does NOT protect you from falling! It only protects you from one obstacle. Useful in the situation pictured here (it protects from the spikes, but not from the river).
Probably the best power-up. While active, the game makes turns for you and the player character ignores all gaps and obstacles. You can still control your char, make huge leaps and turns (your command overides computer's). Works perfectly with Coin Magnet.
Very helpful power-up, as you don't need to tilt your device so much. It can drag coins from other turns while on the railways. Works perfectly with Boost.
Fills your Power Meter by approximately 1/3 and gives you 50 coins.
This is very helpful because it can fill your meter.
Gives you a gem. Gems are used to revive with Save Me.
Fast turns are very dangerous as surviving depends on how quickly you can react.
(Prior to a June 2013 update, it was not uncommon to encounter two jumping obstacles back-to-back, as in the picture above. It either requires extreme precision to land between the two and then immediately jump again, or a Shield or Boost power-up.)
- While sliding on the rope, relax. Tilt your device to get coins. Nothing can happen to you.
- Railways (in mines) are probably the easiest part of Temple Run. Simply tilt your device to one of the sides and keep it there until you need to tilt it to the other side (to get coins or to turn), and duck to avoid obstacles. The worst thing you can do is to keep your device straight. I wouldn't recommend you using Boost there, as you'll probably miss most coins and as it's such an easy part. Consider railways as a chance for you to refill your Power Meter. (Best thing here is to get it filled and upon the end collect Coin Magnet).
- There is a semi-tilt! If you slightly tilt your device to the left (or right), you are able to collect coins from both central and left (or right) lines! Remember this when on Boost, as adjusting there is difficult. But if semi-tilt is used, you have a chance of collecting 2/3 of all coins.
- Infinirunner is probably a life-time goal for most players. Ask your friends, siblings, relatives, and grandparents for help!