You have the golden idol in hand Temple Run 2 is a sequel to the original Temple Run and is the third installment of the Temple Run series. It was released for iOS on 17 January 2013 and for Android on 31 January 2013.
Temple Run 2 features a new scenario which mixes Asian style temples, grass paths through a forest, rivers, ziplines, mines, narrow bridges and aquaducts. You have to jump over obstacles (swipe up on the screen), slide under others (swipe down), turn at intersections (swipe left or right), and move to the left or right to collect coins or avoid obstacles (tilt your device left or right).
Instead of the 3 smaller demon monkeys in the first game, the player is chased by a single, much larger monkey. The temple was at one time on the ground, at one time an ancient civilization built the temple but they were killed by a disease. The leader of the civilization was spared by a remedy but because he didn't die, the potion turned him into the large demon monkey that chases you from the temple. Over time the green gems that the civilization found, believing that Gods gave it to them, built large and impressive structures with it. They built a temple for their supreme god and a little while later the disease hit. As time passed the temple remained unfound until the gems that where placed all over the huge temples supports and bases were suddenly charged by am unknown source of power. They lifted the temple out of its hiding place and because of its huge size it was found quickly. News hit the papers and agencies. Treasure hunters came from across the world to find the treasure that the carvings and writing found in the first temple told about. Finally, after thousands of falied attempts of finding the structure that held the idol, a few people managed to find it only to be attacked by the leader of the ancient civilization. That player is you and the rest of the story depends on you.
The levelling system has been revamped: you can no longer achieve multiple goals at once. Instead, a player can only complete three goals at any given time. For example, if the goal is to complete a 1000m run without tripping and you run 2500m, the only goal that will be accomplished is the 1000m one. You will need to complete the 2500m goal when it becomes available. This new system allows a player to fully complete the objectives over a longer time period.
There are two ways to increase one's score multiplier. One way is to buy the upgrade called "Score Multiplier" with the coins that you manage to collect. The second method is completing the goals throughout the game, which will then eventually raise your level.
Boosts from the first game are no longer buyable items; instead, the game will offer a Head Start at the start of a run whenever the player has 2,500 or more coins available. Activating it will boost you ahead for 1,000m. When a player has 10,000 or more coins, you can then get a Mega Head Start, which will boost you for 2,500m.
These can be upgraded so that Head Start can cost down to 2,000 coins, and Mega Head Start down to 7,500 coins.
After death, the game will offer a second chance (similar to the Angel Wings in Temple Run) in exchange for gems (1 gem for the first time in a run, 2 for the second, 4 for the third and so on). Since the number of gems required increases very quickly, it is wise to purchase upgrades for Save Me which reduce the number of gems required by up to 5 (although the minimum cost remains at 1 gem). In addition, there is also one free Save Me that allows the player to watch an ad in exchange for a Save Me. Up to 5 Save Mes can be used in a single run.
In later versions, upon using a Save Me, a bonus wheel will appear and you can spin it for something handy. You may get coins, power-ups, or in rare case, gems. If you don't like the result, you can use another gem to re-spin the wheel.
- Coin Magnet
- Boost Distance
- Coin/Power Meter
- Head Start
- Shield: Helps protect you from obstacles. (In Temple Run, it is called Invisibility, but in Temple Run 2, it is called Shield.) Unlike Invisibility, Shield does not protect you from falling. Also, if you run into an obstacle, the Shield effect disappears but you will survive the obstacle
- Coin Bonus: Instant 50 coin bonus (added to your running total for that run, with points equal to collecting 50 coins)
- Boost: Engages boost instantly
- Score Bonus: Instant 500 point bonus (added to your basic score for that run, and is affected by multiplier)
- Magnet: Engages magnet instantly
- Gem Bonus: Gives you two gems
To activate any of these, you need to double-tap anywhere on the screen when you see that the Coin/Power Meter, in the upper left corner of the screen, is glowing green. To fill the meter, the player will need to collect coins or pick up a couple of the larger gold coin power-ups. (The Power Meter ability can be upgraded with coins, which reduces the amount of time required for the meter to fill up.)
- 1. Novice Runner: Run 500 meters (In one run)
2. Pocket Change: Collected 100 coins (In one run)
3. Adventurer: Scored 25,000 points (In one run)
4. Sprinter: Ran 1,000 meters
5. Piggy Bank: Collected 250 coins
6. Treasure Hunter: Scored 50,000 points
7. Stingy: 250m collecting no coins
8. High Roller: Scored 100,000 points
9. Miser Run: 500m collecting no coins (In one run)
10. Daily Dose: Completed a daily challenge
11. Gem Collector: Found a gem
12. Lump Sum: Collected 500 coins
13. Cheat Death: Used a 'Save Me'
14. Archaeology 101: Found an artifact
15. Power Collector: Unlock a 2nd powerup
16. Weakly Challenged: Completed a weekly Challenge
17. Fox Trot: Ran 50,000 with Scarlett Fox
18. Athlete: Ran 2,500 meters (In one run)
19. Payday: Collected 750 coins (In one run)
20. Allergic to gold: 1,000m collecting no coins
21. 1/4 Million Club: Scored 250,000 points (In one run)
22. Lucky Strike: Collected 2 gems in one run
23. Couch to 5k: Collected 5,000 coins
24. 5K Runner: Ran 5,000 meters
25. Steady Feet: Ran 2,500m without tripping
26. 1/2 Million Club: Scored 500,000 points (In one run)
27. Head Start: Used a 'Head Start'
28. Double Resurrection: Used 'Save Me' twice in one run
29. Bonus Items: Collected 20 bonus items
30. Money Bags: Collected 1,000 coins
31. No Trip Runner: Ran 5,000m without tripping
32. Daily Doses: 5 consecutive Daily Challenges
33. 9 Lives: Used 'Save Me' 9 times
34. Temple Runner: Completed 100 Lifetime Runs
35. Marathoner: 100,000 lifetime meters
36. Artifact scavenger: Found 5 different Artifacts
37. 10K Runner: Ran 10,000 meters
38. Money Bin: Collected 2,500 coins
39. Million Club: Scored 1,000,000 points (In one run)
40. Minor Miner: 100,000 lifetime coins
41. Fort Knox: Collected 5,000 coins
42. Photojournalist: Ran 50,000 with Maria Selva
43. Speedy Start: Use 5 'Head Start'
44. A Week's Work: Completed all Weekly Challenges
45. All the rings!: Found all 10 artifact rings
46. 2.5 Million Club: Scored 2,500,000 points
47. The Spartan: 1 million without powerups (1,000,000 points without powerups)
48. Jackpot: Collected 5 gems in one run
49. Maskerade Party: Found all 10 Artifact Masks
50. Critter Sitter: Found all 10 Critter Artifacts
51. Botanist: Found all 10 Floral Artifacts
52. Reliquary: Found all 5 Relic Artifacts
53. Fashionable: Unlocked a Hat
54. Private Collection: Collected 20 Different Artifacts
55. Daily dozen: 12 consecutive Daily Challenges
56. 5 Million Club: Scored 5,000,000 points
57. Ultra Marathoner: Ran 5,000,000 Lifetime Meters
58. Bankrupt: Ran 2,000 without coins (in one run)
59. Circumnavigator: 1,000,000 lifetime meters
60. Gold Miner: 500,000 Lifetime coins
61. 10 Million Club: Scored 10,000,000 points
62. Mega Runner: Complete 1,000 Lifetime Runs
63. Midas Touch: 1,000,000 lifetime coins
64. Infinirunner: 10,000,000 lifetime meters
65. Powerless: Ran 2,500m with no power ups
Daily and weekly challenges reward the player with coins or gems when completed. All of these challenges require a random task to finish.
Daily Challenges: These challenges may contain tasks of "in one run" or "in total".
- Day 1: Rewards 250 coins.
- Day 2: Rewards 500 coins.
- Day 3: Rewards 750 coins.
- Day 4: Rewards 1000 coins.
- Day 5: Rewards either a lot of coins (5000 - 15000) or some gems (1 - 2).
Weekly Challenges: There are always three weekly challenges which can be done in multiple runs. The first challenge will award 1000 coins, the second will award 5000 coins, and the final one will award exactly ten gems.
After a certain version, collecting artifacts can earn a reward (coins or gems), which can be claimed in artifact screen.
- Infinite Loop
- Angel Wings: 100 coins
- Twisted Root
- Floating Island
- Sky Clasp
- Demon Claw
- Ruby Shard
- Cave's Maw: 1 gem
- Mystic Rocks
- Idol's Curse
Unlock all ten to unlock the ring hat
- Fire Breather
- Infinite Seeker
- Traveling Tiki
- Skyward Scream
- Serpent's Smile
- Silent Menace
- Jade Monster
- The Gatekeeper: 1 gem
- Demon Skull
- Face of the Idol
- Ultra Beetle
- Exotic Bird: 250 coins
- Winged Screamer
- Thorny Snail
- Melon Turtle
- Flying Piranha
- Gemini Snake
- Exotic Fruit
- Rare Flower
- Fungus Amongus
- Thorny Strangler
- Ancient Seeds
- Golden Llama: 100 coins
- Greek Vase: 250 coins
- Neo Dagger
- Jade Treasure
- Candy Cane
Collecting all five unlocks Santa Hat.
Collecting all five unlocks Bouncy Hearts Headband.
- Four Leaf Clover
- Leprechaun Boots
- Pot O' Gold
- Emerald Idol
Collecting all five unlocks Leprechaun Hat.
- Chocolate Bunny
- Baby Chick
- Jelly Beans
- Golden Egg
Collecting all five unlocks Bunny Ears.
4th of JulyEdit
- Bald Eagle
- Hot Dog
Collecting all five unlocks Uncle Sam Hat.
A selection of tactics:
Upgrade in the following priorities:
- Coin Value
- Coin Magnet / Boost
- Power Meter / Pickup Spawn
- Score Multiplier / Save Me / Shield Duration
- Head Start (I'd say the least important ability) / Wheel Bonus (ignore this if you don't use Save Me often)
"The only character really worth unlocking is Scarlett Fox. I unlocked Barry Bones for coins bonus, but it's very small, it doesn't increase your coin/power meter (unlike similar coin power-ups on the map). Karma Lee is not worth upgrading too. Her power up gives you 500 bonus points, while Boost runs you through a distance of 400 meters, times the multiplier gives you over 20,000 points at once."
- After some update, Scarlett Fox is available at the beginning.
- Since Maria Selva is required for the objective "Photojournalist", you need to unlock her as well.
Upon reaching level 9 you unlock the Gem Bonus ability. If you power this with gems (2 per boost) then you are awarded a 5 Gem bonus immediately on hitting your boost meter. Use this technique to farm gems for use with Save Me.
Ignore the shield, it's not that useful; instead focus on collecting the Coin Magnet or Boost. Have your character equipped with the alternative (Boost or Coin Magnet) and then use both powerups at the same time. Your character will then run through the map whilst collecting every coin. This is similar with purchasing the Usain Bolt character for his 'Bolt Boost' ability.
Power-Ups: More DetailEdit
Collecting power-ups is not affected by the tilt of your device. You can collect power-ups on top of hills by jumping just before the top. Power-ups above the slope itself (leading to the top of the hill) cannot be collected easily, so make good practice. Some power-ups are placed in awkward positions where collecting them will lead to death, e.g. you jump to collect a power-up and then fall in the gap in front. Only the Boost power-up is worth collecting in such cases (as it allows you to survive the next obstacle). Power-ups, as well as slide-under obstacles, can be jumped over in very rare cases (e.g. jumping from top of the hill while on boost).
It only protects you from obstacles such as roofs, fire, wheels with spikes, wooden trippers (in the Narrows) etc. It does NOT protect you from falling! It only protects you from one obstacle. Useful in the situation pictured here (it protects from the spikes, but not from the river).
Very helpful power-up, as you don't need to tilt your device so much. It can drag coins from other turns while on the railways. Works perfectly with Boost.
Fills your Power Meter by approximately 1/3 and gives you 50 coins. This is very helpful because it can fill your meter.
Gives you a gem. Gems are used to revive with Save Me.
Fast turns are very dangerous as surviving depends on how quickly you can react.
(Prior to a June 2013 update, it was not uncommon to encounter two jumping obstacles back-to-back, as in the picture above. It required extreme precision to land between the two and then immediately jump again, or a Shield or Boost power-up.)
- While sliding on the zipline, relax. Tilt your device to get coins. Nothing can happen to you.
- Railways (in mines) and aquaducts are probably the easiest part of Temple Run. Simply tilt your device to one of the sides and keep it there until you need to tilt it to the other side (to get coins or to turn), and duck to avoid obstacles. The worst thing you can do is to keep your device straight. You aren't recommended to use Boost there, as you'll probably miss most coins and as it's such an easy part. Consider railways as a chance for you to refill your Power Meter. (Best thing here is to get it filled and upon the end collect Coin Magnet).
- There is a semi-tilt! If you slightly tilt your device to the left (or right), you are able to collect coins from both central and left (or right) lines! Remember this when on Boost, as adjusting there is difficult. But if semi-tilt is used, you have a chance of collecting 2/3 of all coins.
- Infinirunner is probably a life-time goal for most players. Ask your friends, siblings, relatives, and grandparents for help!
- Usian Bolt has a Jamaican accent. Barry Bones eats chocolate. Guy Dangerous eats burgers. Scarlett Fox eats pizza.
- If you continually slide while in Boost mode, your invincibility will wear off, but you will still be running fast. This is not advised, as it is harder to react in time to dodge the obstacles and it does not end even if you enter Boost mode again (you'll still be running super fast afterward).